top of page
Changelog

Here is our changelog.

We will always list latest updates and changes first.

Askir-0.4.3:
Added Piano
- Added Reinforced Door
- Added FireCabbage
- Added FireFern
- Added FireNettles
- Added FireWeed
- Added FireReeds
- Added BlueLeaves
- Added BlueTupidanthus
- Added BlueYucca
- Added BougainvilleaLeaves
- Added JacarandaLeaves
- Added MagicLeaves Fixes:
- Fixed dunegrass texture
- Fixed forestcattail texture
- Fixed poisonivy texture
- Fixed red_fern texture
- Fixed tallgrass_mint texture
- Fixed tallgrass_rosemary texture
- Fixed fallenleavesred texture
- Reduced light level of ElvenWallTorch to 14.
Askir-0.4.3: (Version 2):
Fixes: -
Changed BougainvilleaLeaves to leaves
- Changed JacarandaLeaves to leaves
- Changed MagicLeaves to leaves New Blocks:
- Added CoteGraniteRough
- Added CoteGraniteStonebrick
- Added CoteGraniteSlab
- Added CoteGraniteStairs
- Added CoteGraniteTrapdoor
- Added CoteGraniteWall
- Added CoteGraniteArch
- Added CoteGraniteSmallArch
- Added CoteGraniteArchCorner
- Added CoteGraniteCornerBlock - Added CoteGraniteVerticalSlab

Askir-0.4.1: -

Changed titlepic
- Added new inventorytab: AskirLightSources, moved several lightsources to this tab.
-Added ElvenWallTorch
Added several plants:
- Added ClimbingRose -
Added DuneGrass -
Added FallenLeavesRed -
Added ForestCattail -
Added Glowflower lightlevel 14 -
Added Koru -
Added Lavender -
Added PoisonIvy -
Added RedFern -
Added StrawberryBush -
Added Toadstool -
Added Umbellata -
Added WhiteRoses -
Changed hedge -
Added flax - Changed plant behaviour: if pushed they´ll be destroyed now
Added Recipes: - Lavender gives now magenta dye. -
Climbing Rose gives red dye. -
whiteroses gives bonemeal. -
Toadstools can be converted to red mushrooms. -
Saddles can now be crafted. They require 3 leather, 2 flaxfiber and 1 iron ingot.
Flax: - Grows in two stages. - Can be affected with bonemeal. - 9 flax can be crafted to 1 string. -
Added flaxfiber - 1 flax can be heated to get one flaxfiber - 9 flaxfiber can be crafted to 2 wool

Askir-0.4.0: -


 Removed several waterfallblocks (30 in total) - Removed several waterfallmodells (15)
- Removed several waterfalltexturefiles (15)
- Added-ported over  leaves from Conquest Reforged 1.15.2
- Added an information that a ressourcepack is needed in order to use this mod properly
Waterfalls now only work as intended when using the ressourcepack


Askir-0.3.9: -

- Bugfixes: - Replaced all custom flowers and plants with a respective block counterpart. With this the flowers can be placed anywhere.
Keep in mind, that they will now also be floating in air if wished. -
- Added Recipe for Chamomile
- Added Recipe for Cornflower
- Added Recipe for Marigold they now give dyes.

- Added LargeMirror - oak variant
Note: Selectionhitbox only applies to original hitbox.
- Added SmallJewelleryChest - decorative
Placed in furnituretab
- Added SmallJewelleryChest - chestfunction
Placed in toolstab
- Fixed hitbox for WagonWheel
- Fixed hitbox for FabricPile1-3
- Added DarkelvenGlaive
Deals extra 1 Magicdamage on enemies
Adds poison level to hit entity
- Added AskirLegionSword
- Added Grappling Hook
   Recipe is same as vanilla crossbow. 
   Durability: 326
- Added Grappling Hook Bolt
   Recipe: format like arrow. 1 Lead + 1 stick + 1 iron nugget = 4 bolts.
- Added DarkerGoldblockTextured
- Added Lantern
   Added Lantern Recipe
- Added Soullantern variant 1
   Added Recipe
- Added Lectern
   Added Lectern Recipe
- Added SoulTorch
   Added SoulTorchRecipe
   With variants
- Added AskirBullSign
- Added Bell
   Bell plays a sound when rightclicked. 
   Bell plays a sound when redstone is on. 
   The bell is replaced with a non bell model after the sound is played. In order to use it via redstone again
   redstone need to be turned off once
- Added Cornflower
- Added Chamomile
- Added GrapeHyacinth
- Added Higanbana
- Added KochiaRed
- Added Marigold
- Added PlantHedgeTop
- Added TallgrassMint
- Added TallgrassRosemary
- Added GreenReeds
- Added Waterfall + 15 Variants with textures.
- Added WaterfallSmall + 15 Variants with textures. 
- Added Alchemist (Armor)
- Added OakCounterEmpty
- Added OakCounterCorner
- Added OakBarrelClosed
- Added OakBarrelMilk
- Added OakBarrelBeer
- Added CreativeTab: AskirTextureBlocks
- Added DarkBronze
- Added DarkBronze2
- Added IronTextureBlock
- Added WardrobeSmallOak
Note: Selectionhitbox only applies to original hitbox.
- Added WardrobeOak
Note: Selectionhitbox only applies to original hitbox.


Looms:
Note: Looms are decorative blocks only, as they have no function in 1.12.2. The might receive a function later for 
crafting carpets.
- Added Loom
   Added Crafting Recipe.
- Added SmallLoom
   Added Crafting Recipe.
- Added BigLoom
   Added Crafting Recipe.

Fluids:
- Added HotSpring
   Hotsprings will heal entities to full health, as long if player the player has no armor value. If normal entity 
   anyways. Does not heal boats.
       Note: You can´t fight hostile entities as long as they also are in the water. 
   Also if the entity has a apple in hand it will be converted to a enchanted golden apple.
   Also if the player has a empty bottle, holding a book in the mainhand and Alchemist in inventory he will
   get experiencepotions. (Removing the existing empty bottles). 

Spellswords:
Note: The following swords are only accessable via command. They are op for any normal minecraft fight and meant for 
very hard boss encounters using customnpc or any other comparable mod. 
I would not recommend using them in normal minecraft, as they are not balanced for this scenario.
Instead make them unique, only accessible via quests or something similar.
- Added SpellswordRing
   Used to enable the special abilities of the following spellswords. Only usable via ID /give command
   /give @p askir:spellsword_ring
- Added Arinfaead ("Strongest damagewise and overall")
   /give @p askir:arinfaead
   When rightclicked in air: 
   - Instanthealth
   - 10 Seconds Regeneration.
   - 12 Seconds Strength
   - 12 Seconds Speed.
   - 3 Seconds Slowness.
   - 3 Seconds Nausea.
   - 2 Seconds Blindness.
   Cost: 3 experience level. You need to have the ring in the inventory to use this effect.
   When hitting entity:
   Effect entity with wither damage. If not possible the target entity is set on fire, receives bonus damage.
       Damagenote: 
       Normal Spellswords deal 20 Witherdamage. 
       This one deals 30 Witherdamage.
- Added Fearban (Weaker Resistance sword)
   /give @p askir:fearban
   When rightclicked:
   - 8 Seconds Resistance
   - 8 Seconds Fire Resistance
   - 8 Seconds Absorption
   - 3 Seconds Slowness
   - 2 Seconds Blindness 
   Cost: 2 experience level. You need to have the ring in the inventory to use this effect.
   When hitting entity:
   - Effect with poison and slowness potion.
   If not: Set on fire - deal bonus damage. 
- Added Iceheart (Watersword)
   /give @p askir:iceheart
   When rightclicked:
   - 8 Seconds Resistance
   - 8 Seconds Fire Resistance
   - 8 Seconds Regeneration
   - 16 Seconds Water Breathing
   - 3 Seconds Slowness
   - Cost: 2 experience level. You need to have the ring in the inventory to use this effect.
   When hitting entity:
   - Effect with slowness potion.
   If not: Set on fire - deal bonus damage. 
- Added Mercy ("Weakest Sword")
   /give @p askir:mercy
   When rightclicked:
   - 18 Seconds Regeneration
   - 3 Seconds Weakness
   - 3 Seconds Slowness
   cost: 2 experience level. 
   When hitting entity:
   - Effect with potion: Weakness, Slowness
   If not: Set on fire - deal bonus damage
- Added Shadowward ("Strongest Sword effectwise")
   /give @p askir:shadowward
   Comment: As the sword brings in some op buffs, it has higher downsides.
   When rightclicked:
   - 10 Seconds JumpBoost
   - 10 Seconds Invisibility
   - 10 Seconds Nightvision
   - 10 Seconds Speed
   - 10 Seconds Strength
   - 10 Seconds Regeneration
   - 2 Seconds Blindness
   - 2 Seconds Nausea
   - 2 Seconds Slowness
       Cost to activate: 2 Damage received (1 Heart), 3 XP levels. 
   When hitting entity:
   - Effect with potion: Poison
   If not: Set on fire - deal bonus damage
- Added Stoneheart (Damagemitigationsword)
   /give @p askir:stoneheart
   When rightclicked:
   - 10 Seconds Resistance + Fire Resistance
   - 10 Seconds Absorb Damage
   - 10 Seconds Strength
   - 10 Seconds Regeneration
   - 3 Seconds Slowness
   - 2 Seconds Blindness
       Cost to activate: 3 XP levels. 
   When hitting entity:
   - Effect with potion: weakness, slowness
   If not: Set on fire - deal 24 wither damage. 

Fixes:
- Fixed AskirOwlarmor Armorvalue
- Adjusted creativetabs
- Renamed Askir ore tab to Askir Topography. 
- Moved DarkerGoldblock to Askir Textureblocks

Askir-0.3.8: -

Added LargeMirror - oak variant -
Added SmallJewelleryChest - decorative Placed in furnituretab -
Added SmallJewelleryChest - chestfunction Placed in toolstab - Fixed hitbox for WagonWheel - Fixed hitbox for FabricPile1-3 -
Added DarkelvenGlaive Deals extra 1 Magicdamage on enemies
Adds poison level to hit entity -
Added AskirLegionSword -
Added Grappling Hook Recipe is same as vanilla crossbow. Durability: 326 -
Added Grappling Hook Bolt Recipe: format like arrow. 1 Lead + 1 stick + 1 iron nugget = 4 bolts. - Added DarkerGoldblockTextured -
Added Lantern
Added Lantern Recipe -
Added Soullantern variant 1
Added Recipe -
Added Lectern
Added Lectern Recipe -
Added SoulTorch
Added SoulTorchRecipe With variants Looms: Note: Looms are decorative blocks only, as they have no function in 1.12.2. The might receive a function later for crafting carpets. -
Added Loom
Added Crafting Recipe. -
Added SmallLoom
Added Crafting Recipe. -
Added BigLoom
Added Crafting Recipe. Spellswords: Note: The following swords are only accessable via command. They are op for any normal minecraft fight and meant for very hard boss encounters using customnpc or any other comparable mod. I would not recommend using them in normal minecraft, as they are not balanced for this scenario. Instead make them unique, only accessible via quests or something similar. -
Added SpellswordRing Used to enable the special abilities of the following spellswords. Only usable via ID /give command /give @p askir:spellsword_ring -
Added Arinfaead ("Strongest damagewise and overall") /give @p askir:arinfaead When rightclicked in air: - Instanthealth - 10 Seconds Regeneration. - 12 Seconds Strength - 12 Seconds Speed. - 3 Seconds Slowness. - 3 Seconds Nausea. - 2 Seconds Blindness. Cost: 3 experience level. You need to have the ring in the inventory to use this effect. When hitting entity: Effect entity with wither damage. If not possible the target entity is set on fire, receives bonus damage. Damagenote: Normal Spellswords deal 20 Witherdamage. This one deals 30 Witherdamage. -
Added Fearban (Weaker Resistance sword) /give @p askir:fearban When rightclicked: - 8 Seconds Resistance - 8 Seconds Fire Resistance - 8 Seconds Absorption - 3 Seconds Slowness - 2 Seconds Blindness Cost: 2 experience level. You need to have the ring in the inventory to use this effect. When hitting entity: - Effect with poison and slowness potion. If not: Set on fire - deal bonus damage. - Added Iceheart (Watersword) /give @p askir:iceheart When rightclicked: - 8 Seconds Resistance - 8 Seconds Fire Resistance - 8 Seconds Regeneration - 16 Seconds Water Breathing - 3 Seconds Slowness - Cost: 2 experience level. You need to have the ring in the inventory to use this effect. When hitting entity: - Effect with slowness potion. If not: Set on fire - deal bonus damage. -
Added Mercy ("Weakest Sword") /give @p askir:mercy When rightclicked: - 18 Seconds Regeneration - 3 Seconds Weakness - 3 Seconds Slowness cost: 2 experience level. When hitting entity: - Effect with potion: Weakness, Slowness If not: Set on fire - deal bonus damage -
Added Shadowward ("Strongest Sword effectwise") /give @p askir:shadowward Comment: As the sword brings in some op buffs, it has higher downsides. When rightclicked: - 10 Seconds JumpBoost - 10 Seconds Invisibility - 10 Seconds Nightvision - 10 Seconds Speed - 10 Seconds Strength - 10 Seconds Regeneration - 2 Seconds Blindness - 2 Seconds Nausea - 2 Seconds Slowness Cost to activate: 2 Damage received (1 Heart), 3 XP levels. When hitting entity: - Effect with potion: Poison If not: Set on fire - deal bonus damage -
Added Stoneheart (Damagemitigationsword) /give @p askir:stoneheart When rightclicked: - 10 Seconds Resistance + Fire Resistance - 10 Seconds Absorb Damage - 10 Seconds Strength - 10 Seconds Regeneration - 3 Seconds Slowness - 2 Seconds Blindness Cost to activate: 3 XP levels. When hitting entity: - Effect with potion: weakness, slowness If not: Set on fire - deal 24 wither damage. Fixes: - Fixed AskirOwlarmor Armorvalue  

Askir-0.3.8: -

Added CreativeTab. AskirPaintings -
Added Paintings: -
Added AskirAcademy -
Added EmpireOfAskir -
Added FarmingVillage -
Added FoggyForestLake -
Added ForestInAutumn -
Added ForestInWinter -
Added ForestLake -
Added ForestPainting -
Added Harbour -
Added Hillside -
Added JourneyToXiang -
Added LifeInTheLegion -
Added MirithMap -
Added PalmBeachPainting -
Added Snowballfight -
Added Spike -
Added TheThreeColonies -
Added Triliton -
Added Wezros -
Added Painting to the Conquest selectionwheel. -
Added Carpetpile -
Added FabricPile1 -
Added FabricPile2 -
Added FabricPile3 also in conquestwheel -
Added CreativeTab. AskirBuildingBlocks -
Added AcaciaBeamDiagonal -
Added BirchBeamDiagonal -
Added DarkoakBeamDiagonal -
Added JungleBeamDiagonal -
Added OakBeamDiagonal -
Added SpruceBeamDiagonal -
Added WagonWheel - Passed test in mcreator engine - Passed test - littletiles working - Passed test - changing shaders works.

Askir-0.3.2: -

Added OnyxOre. Can only be found in taigabiomes. At 15 or below, very small groups. Needs iron or higher pickaxe to be mined. -
Added OnyxCrystal. Needs to be polished with 3 paper and one ore. -
Added OnyxArmor. Slightly more durability than diamondarmor.
Added crafting recipe. They need also 1 black diamond. -
Added OnyxSword + Recipe -
Added OnyxAxe + Recipe -
Added AskirImperialguard Armor - creative only -
Added AskirSeaserpent Armor - creative only - statwise leather. -
Added AskirLegion Armor - creative only -
Added Darkelven Armor - creative only - Note: NoldorArmor is creative only too atm -
Added equipsounds to all armours. -
Added achievment to netherite armor -
Added reference link to triliton shader website

Askir-0.3.1: -

Added MalachiteBucket -
Added CopperBucket -
Added WoodenBucket Note: The bucket can actually place water, but it can only be place on top of a block. They can actually replace plants, as long as there is no air above the plant, if so it will place the water above the plant. - adjusted ore spawn values. Reduced group sizes from 7 -> 5 -
Added MalachiteBucket Recipe: Standard -
Added CopperBucket Recipe: 3 Redstone + 2 Sticks -
Added WoodenBucket Recipe: 5 Sticks - Changed Noldor Textures -
Added FossilOre, only in swamps. Very very rare. drops 3 bones -
Added BoneArmor, statwise like chainmail. + recipe -
Added BoneAxe, recipe -
Added BoneHoe, recipe -
Added BonePickaxe, recipe -
Added BoneShovel, recipe -
Added BoneSword, recipe - NoldorArmortexture adjusted -
Added AskirDragonarmor, values like netherite. breakable -
Added Mithrilore. Spawns only in extreme mountains, taigahills, snowy versions. can only be mined with diamond pickaxe. -
Added Mithrilarmor. Best endgame armor - unbreakable. Enjoy! -
Added MithrilScratchedIngot -
Added MithrilRefinedIngot -
Added MithrilRecipe: Melt MythrilOre, 5xp Points to MithrilScratchedIngot; craft 3xScratched Ingots + 3 Diamonds to get 1 RefinedIngot Armour and Tool Recipes need one black diamond + Refined Ingots -
Added MithrilSword/Axe/hatchlet/Hoe/Pickaxe/Shovel -
Added AskirOwlarmor, unbreakable, values like netherite - moved a bunch of tools to the new askirtooltab

bottom of page