Last updated: 30.07.2019
There is now a V.8 1.13 Ready shader
I have released my shaders for 1.13 and up!
Now you can customize the shaders even more too. Read the changelog!
No need for lower versions. Adjust everything yourself.
Welcome to my shaders
Hello and welcome to my page: Triliton`s shaders.
Firstly let me tell you abit about myself.
I started playing Minecraft when it was Beta, and its the only game i havent gotten tired from. When i first saw someone useing shaders in Minecraft i fell in love with it. Shaders gives a whole new look and experience to Minecraft, and i wanted so badly to use them on my old laptop.
Sadly, shaders require a decent graphics card and it helps if you have a good processor too.
I first started looking at some codes in 2014 when i had a new laptop that could handle shaders abit, then in 2015 i came in contact with Robobo1221. Who thought me alot about glsl. Im still learning and there is alot to learn still.
If you ever want to start coding glsl, start with a base. I started with Chocapic13s v4 base from Robobo1221, but you need to ask Chocapic13 for permission first. Also be sure to check out my shaders page on the Minecraft forum.
I will always try to improve my shaders. Heres a list of my new features that are in the new V.8
Changelog for V8-V8 1.13 ready
For the normal V.8 1.13 Ready version
- Adjusted colours
-Disabled some default features, can be enabled ingame.
-More warmer look again.
My shaders support Minecraft from 1.6.4 with the shadersmodcore.
For later versions you need Optifine preferably. I havent tested all versions with the shadersmodcore. You dont need the shadersmodcore to run shaders anymore only Optifine.